global_settings { assumed_gamma 2.2 }

camera {
	location  <0,0,10>
	direction <0.0,  0.0,  1.5>
	up        <0.0,  1.0,  0>
	right     <-1,  0.0,  0>
	look_at   <0,    0,   0>
}


object {
	light_source {
		<0,0,10> 
		color red 1 green 1 blue 1 
	}
	rotate -40*x
}

object{
	union{
		#include "toutatis.inc"
	}
	rotate <90,0,0>
	texture {
		pigment {color rgb <1,0.9,0.8>}
		finish {specular 0.2 roughness 0.4 ambient 0.0} 
		normal{wrinkles 0.2 scale 0.1 }
	}
}