ARB    0 NUM    3 TYP   32 TXT  EB MODEL
ARB    0 NUM    4 TYP   32 TXT  Files...
ARB    0 NUM    5 TYP   32 TXT  Edit...
ARB    0 NUM    6 TYP   32 TXT  Objects
ARB    0 NUM    7 TYP   32 TXT  Views
ARB    0 NUM    8 TYP   32 TXT  Misc..
ARB    0 NUM   11 TYP   28 TXT   Informations... I 
ARB    0 NUM   20 TYP   28 TXT   New scene                 ^N 
ARB    0 NUM   22 TYP   28 TXT   Load scene                ^C 
ARB    0 NUM   23 TYP   28 TXT   Save scene                ^S 
ARB    0 NUM   24 TYP   28 TXT   Save scene as...          ^Y 
ARB    0 NUM   26 TYP   28 TXT   Import a BITMAP           ^) 
ARB    0 NUM   27 TYP   28 TXT   Import other formats      ^R 
ARB    0 NUM   28 TYP   28 TXT   Export scene to...        ^P 
ARB    0 NUM   30 TYP   28 TXT   Modules management...     ^I 
ARB    0 NUM   32 TYP   28 TXT   Text editor               ^E 
ARB    0 NUM   33 TYP   28 TXT   Image viewer              ^U 
ARB    0 NUM   34 TYP   28 TXT   Execute another           ^Z 
ARB    0 NUM   36 TYP   28 TXT   Run P.O.V                 ^X 
ARB    0 NUM   38 TYP   28 TXT   Quit EB Modeler           ^Q 
ARB    0 NUM   40 TYP   28 TXT   Modify objects          M 
ARB    0 NUM   41 TYP   28 TXT   Erase objects           E 
ARB    0 NUM   42 TYP   28 TXT   Tracing setup           D 
ARB    0 NUM   43 TYP   28 TXT   Object wedging system   F 
ARB    0 NUM   45 TYP   28 TXT   C.S.G. creation         U 
ARB    0 NUM   47 TYP   28 TXT   Objects library         Z 
ARB    0 NUM   49 TYP   28 TXT   Textures                T 
ARB    0 NUM   51 TYP   28 TXT   Copy (selected object)  C 
ARB    0 NUM   53 TYP   28 TXT   Statistics              S 
ARB    0 NUM   55 TYP   28 TXT   Multiple selection      L 
ARB    0 NUM   56 TYP   28 TXT   ALL selection           Q 
ARB    0 NUM   58 TYP   28 TXT   Segment             S 
ARB    0 NUM   59 TYP   28 TXT   Box                 B 
ARB    0 NUM   60 TYP   28 TXT   Prism               P 
ARB    0 NUM   61 TYP   28 TXT   Rounded box         T 
ARB    0 NUM   62 TYP   28 TXT   Plane               L 
ARB    0 NUM   63 TYP   28 TXT   Sphere              H 
ARB    0 NUM   64 TYP   28 TXT   Hemisphere          E 
ARB    0 NUM   65 TYP   28 TXT   Tor                 O 
ARB    0 NUM   66 TYP   28 TXT   Pyramid             Y 
ARB    0 NUM   67 TYP   28 TXT   Triangle            C 
ARB    0 NUM   68 TYP   28 TXT   Trunc of cone       R 
ARB    0 NUM   69 TYP   28 TXT   Disc                D   
ARB    0 NUM   71 TYP   28 TXT   Quartic             Q 
ARB    0 NUM   72 TYP   28 TXT   Quadric             I 
ARB    0 NUM   73 TYP   28 TXT   Column              N 
ARB    0 NUM   74 TYP   28 TXT   Blobs creation      G 
ARB    0 NUM   76 TYP   28 TXT   Spin & Extrude      Z 
ARB    0 NUM   78 TYP   28 TXT   Camera              A 
ARB    0 NUM   79 TYP   28 TXT   Light sources       U 
ARB    0 NUM   81 TYP   28 TXT   Front view            ^F 
ARB    0 NUM   82 TYP   28 TXT   Back view             ^A 
ARB    0 NUM   84 TYP   28 TXT   Right view            ^D 
ARB    0 NUM   85 TYP   28 TXT   Left view             ^G 
ARB    0 NUM   87 TYP   28 TXT   Up view               ^H 
ARB    0 NUM   88 TYP   28 TXT   Down view             ^B 
ARB    0 NUM   90 TYP   28 TXT   3D Wireframe          ^T 
ARB    0 NUM   91 TYP   28 TXT   3D hidden faces       ^V 
ARB    0 NUM   92 TYP   28 TXT   3D hidden & lights    ^L 
ARB    0 NUM   94 TYP   28 TXT   3D Gouraud            ^J 
ARB    0 NUM   95 TYP   28 TXT   3D Phong              ^K 
ARB    0 NUM   97 TYP   28 TXT   Subjective view       ^O 
ARB    0 NUM   99 TYP   28 TXT   Four views            ^W 
ARB    0 NUM  101 TYP   28 TXT   About me...          A 
ARB    0 NUM  102 TYP   28 TXT   BEZIER's squares     B 
ARB    0 NUM  103 TYP   28 TXT   Fractal Hills        G 
ARB    0 NUM  104 TYP   28 TXT   Animation            J 
ARB    0 NUM  106 TYP   28 TXT   Show tools           O 
ARB    0 NUM  108 TYP   28 TXT   Parameters           P 
ARB    1 NUM    8 TYP   21 TXT Freeware
ARB    1 NUM   12 TYP   21 TXT System
ARB    1 NUM   16 TYP   21 TXT General
ARB    1 NUM   21 TYP   28 TXT Thanks to some 3D primitives and with a bit of
ARB    1 NUM   22 TYP   28 TXT imagination, this programm alows you to elaborate files
ARB    1 NUM   23 TYP   28 TXT that will become pictures, once useed by a Raytracer.
ARB    1 NUM   25 TYP   28 TXT Written in GFA Basic 3.6 TT. STF STE TT FALCON & ARAnyM...
ARB    1 NUM   26 TYP   28 TXT (C) BARANGER Emmanuel
ARB    1 NUM   27 TYP   22 TXT If you like your system...ARAnyM is here !
ARB    1 NUM   31 TYP   21 TXT Greetings
ARB    1 NUM   63 TYP   28 TXT This programm is Freeware. Therefore it can't be sold any way!
ARB    1 NUM   64 TYP   28 TXT Copy it and diffuse it if you like it's nice piece of. If you have
ARB    1 NUM   65 TYP   28 TXT fun using it, I make this for that.
ARB    1 NUM   67 TYP   28 TXT Thanks.
ARB    1 NUM   68 TYP   28 TXT BARANGER Emmanuel
ARB    1 NUM   69 TYP   28 TXT 31, rue de la porte Morard
ARB    1 NUM   70 TYP   28 TXT 28000 Chartres
ARB    1 NUM   71 TYP   28 TXT France
ARB    3 NUM    3 TYP   22 TXT Tools
ARB    4 NUM    3 TYP   22 TXT Modify an object
ARB    4 NUM   30 TYP   28 TXT Pos.
ARB    4 NUM   31 TYP   28 TXT Sca.
ARB    4 NUM   32 TYP   28 TXT Rot.
ARB    4 NUM   56 TYP   30 TXT Magenta C
ARB    4 NUM   58 TYP   21 TXT Bezier
ARB    4 NUM   63 TYP   21 TXT CSG/Blob
ARB    4 NUM   67 TYP   21 TXT Quartic
ARB    4 NUM   71 TYP   21 TXT Quadric
ARB    4 NUM   74 TYP   21 TXT Rapport
ARB    4 NUM   77 TYP   21 TXT Open
ARB    4 NUM   81 TYP   21 TXT Contour
ARB    4 NUM   85 TYP   21 TXT Smooth
ARB    5 NUM    6 TYP   21 TXT Cancel
ARB    6 NUM    3 TYP   22 TXT Active object informations
ARB    6 NUM    6 TYP   28 TXT         Name        
ARB    6 NUM    7 TYP   28 TXT  Position 
ARB    6 NUM    8 TYP   28 TXT   Size  
ARB    6 NUM    9 TYP   28 TXT  Rotate 
ARB    7 NUM    3 TYP   22 TXT TOS2GEM options
ARB    7 NUM    8 TYP   22 TXT  Console 
ARB    7 NUM   12 TYP   28 TXT Font
ARB    7 NUM   13 TYP   28 TXT Colors
ARB    7 NUM   23 TYP   28 TXT Null
ARB    7 NUM   25 TYP   28 TXT VT52
ARB    7 NUM   27 TYP   28 TXT VDI
ARB    7 NUM   28 TYP   28 TXT Buffer
ARB    7 NUM   31 TYP   28 TXT Little
ARB    7 NUM   33 TYP   28 TXT Big
ARB    7 NUM   35 TYP   28 TXT Free
ARB    7 NUM   43 TYP   21 TXT Cancel
ARB   10 NUM    3 TYP   22 TXT Parameters for light sources
ARB   10 NUM   22 TYP   28 TXT Sun
ARB   10 NUM   24 TYP   28 TXT      Spot
ARB   10 NUM   26 TYP   28 TXT   Aera light
ARB   10 NUM   29 TYP   28 TXT  Position
ARB   10 NUM   34 TYP   21 TXT Object
ARB   10 NUM   39 TYP   28 TXT  Point at
ARB   10 NUM   44 TYP   21 TXT Object
ARB   10 NUM   49 TYP   28 TXT  Width
ARB   10 NUM   50 TYP   28 TXT  Lenght
ARB   10 NUM   54 TYP   28 TXT  Adaptive
ARB   10 NUM   55 TYP   28 TXT Angle
ARB   10 NUM   56 TYP   28 TXT Jitter
ARB   10 NUM   61 TYP   28 TXT   Object light
ARB   10 NUM   63 TYP   21 TXT Inactive state
ARB   10 NUM   68 TYP   28 TXT Object
ARB   10 NUM   73 TYP   21 TXT With SHIFT for all
ARB   10 NUM   75 TYP   28 TXT Cylinder
ARB   10 NUM   76 TYP   28 TXT Radius for illuminated zone
ARB   10 NUM   78 TYP   28 TXT Atmospheric attenuation
ARB   10 NUM   81 TYP   28 TXT Shadowless
ARB   10 NUM   82 TYP   28 TXT Quality for graduate zone
ARB   10 NUM   84 TYP   28 TXT Atmospheric inter-action
ARB   10 NUM   86 TYP   28 TXT Fade_Power
ARB   10 NUM   87 TYP   22 TXT Type 1
ARB   10 NUM   88 TYP   22 TXT Type 2
ARB   10 NUM   89 TYP   28 TXT Fade_Distance
ARB   10 NUM   91 TYP   28 TXT Quality of graduation
ARB   10 NUM   92 TYP   21 TXT High graduate
ARB   10 NUM   93 TYP   21 TXT Low graduate
ARB   10 NUM  100 TYP   21 TXT Cancel
ARB   11 NUM    3 TYP   22 TXT Supplementary informations
ARB   11 NUM    8 TYP   21 TXT The keys
ARB   11 NUM   12 TYP   21 TXT Informations
ARB   11 NUM   17 TYP   28 TXT In the menus    :  = Shift, ^ = Control,  = Alternate
ARB   11 NUM   18 TYP   28 TXT Key W           : Next window.
ARB   11 NUM   19 TYP   28 TXT Key M           : Distances mesure.
ARB   11 NUM   20 TYP   28 TXT Key TAB         : Next object.
ARB   11 NUM   21 TYP   28 TXT Key SHIFT TAB   : Previus object.
ARB   11 NUM   22 TYP   28 TXT Key C           : Center 2D views on active object.
ARB   11 NUM   23 TYP   28 TXT Key ESPACE      : Force a total screen redrawing.
ARB   11 NUM   24 TYP   28 TXT Key U           : Center scene in universe.
ARB   11 NUM   25 TYP   28 TXT Key +           : Increase zoom by 0.1 unit (0.5 with SHIFT)
ARB   11 NUM   26 TYP   28 TXT Key -           : Decrease zoom by 0.1 unit (0.5 with SHIFT)
ARB   11 NUM   27 TYP   28 TXT Key * UNDO      : Save and reload the memory scene (Function UNDO)
ARB   11 NUM   28 TYP   28 TXT Keys        : Move the center of the 2D views by one unit.
ARB   11 NUM   29 TYP   28 TXT Keys SHFT   : Move the center of 2D views by 10 units.
ARB   11 NUM   37 TYP   28 TXT The author does'nt intend to treat all the aspects of RAYTracers.
ARB   11 NUM   38 TYP   28 TXT This programm allows a quick and simple setting of 3D scenes for
ARB   11 NUM   39 TYP   28 TXT your favorites Ray-Tracing programms.
ARB   11 NUM   40 TYP   28 TXT For example, with P.O.V., with some efforts and a good organisation
ARB   11 NUM   41 TYP   28 TXT it's possible to create realistic synthese images, ant this in
ARB   11 NUM   42 TYP   28 TXT a very short time.
ARB   11 NUM   43 TYP   28 TXT  Of course this soft can, and must, evoluate. Any ramark and idea
ARB   11 NUM   44 TYP   28 TXT are welcome... If you desire import or export modules in any format
ARB   11 NUM   45 TYP   28 TXT you may be interested in, it's really simple, just send me these
ARB   11 NUM   46 TYP   28 TXT formats so that I'll ne eble to write you the adequate modules.
ARB   11 NUM   47 TYP   28 TXT My adresse is in the information menu.
ARB   11 NUM   48 TYP   28 TXT Coming soon    : OpenGL in all views.
ARB   11 NUM   49 TYP   28 TXT                  Create hierarchic trees for animations.
ARB   12 NUM    3 TYP   22 TXT Constructive Solid Geometry      
ARB   12 NUM    7 TYP   22 TXT Constructive Solid Geometry      
ARB   12 NUM    8 TYP   28 TXT  Selection 
ARB   12 NUM   37 TYP   22 TXT   The BLOBS ("METABALL")   
ARB   12 NUM   40 TYP   21 TXT All
ARB   12 NUM   44 TYP   21 TXT Nothing
ARB   12 NUM   49 TYP   21 TXT Union
ARB   12 NUM   54 TYP   21 TXT Intersection
ARB   12 NUM   59 TYP   21 TXT Difference
ARB   12 NUM   64 TYP   21 TXT Merge
ARB   12 NUM   69 TYP   21 TXT All
ARB   12 NUM   73 TYP   21 TXT Nothing
ARB   12 NUM   77 TYP   21 TXT Unhide
ARB   12 NUM   81 TYP   21 TXT Erase
ARB   12 NUM   84 TYP   21 TXT Create
ARB   12 NUM   85 TYP   21 TXT Threshold
ARB   12 NUM   87 TYP   22 TXT   Hidde objects
ARB   12 NUM   88 TYP   22 TXT   Erase objects
ARB   12 NUM   91 TYP   21 TXT Cancel
ARB   13 NUM    3 TYP   22 TXT Statistics about objects
ARB   13 NUM   33 TYP   21 TXT Used memory :
ARB   13 NUM   34 TYP   21 TXT Free memory :
ARB   14 NUM    3 TYP   22 TXT Animation
ARB   15 NUM   10 TYP   21 TXT An enormous THANK to :
ARB   15 NUM   11 TYP   21 TXT - Philippe LAFARGE, Marc ABRAMSON and Fran‡ois
ARB   15 NUM   12 TYP   21 TXT   LE COAT for their work on the ATARI version
ARB   15 NUM   13 TYP   21 TXT   of POV and their encouragments
ARB   15 NUM   14 TYP   21 TXT - Claude ATTARD and Pierre TONTHAT for their
ARB   15 NUM   15 TYP   21 TXT   articles on GEM programming.
ARB   15 NUM   16 TYP   21 TXT - ST MAGAZINE and STraTOS for still beeing
ARB   15 NUM   17 TYP   21 TXT   alive.
ARB   15 NUM   18 TYP   21 TXT - The ARAnyM coders for ARAnyM. With that we can
ARB   15 NUM   19 TYP   21 TXT   continue to coding.
ARB   15 NUM   20 TYP   21 TXT - Fr‚d‚ric BOUDET for the EB_MODEL 3 logo
ARB   15 NUM   21 TYP   21 TXT   and the ic“nes of tools box.
ARB   15 NUM   22 TYP   21 TXT - Jean Fran‡ois BAILLY, Dawid Pintal, Gilles
ARB   15 NUM   23 TYP   21 TXT   DEFAYE, Serge LAVAYSSIERE, Fran‡ois GOUGE 
ARB   15 NUM   24 TYP   21 TXT   Gille ANNEE for their help in debugging
ARB   15 NUM   25 TYP   21 TXT   phases and their patience during test.
ARB   15 NUM   26 TYP   21 TXT - Fr‚d‚ric BOUDET, Gilles ANNEE and GOUGE 
ARB   15 NUM   27 TYP   21 TXT   Fran‡ois for the drawing of the brand new icons.
ARB   15 NUM   28 TYP   21 TXT - Lonny PURSELL for the help with GFA.
ARB   15 NUM   29 TYP   21 TXT - Olivier LANDEMARRE for MyAES 0.80.
ARB   15 NUM   30 TYP   21 TXT - Pierre TONTHAT for BLAISE and Fran‡ois LE COAT
ARB   15 NUM   31 TYP   21 TXT   for EUREKA.
ARB   15 NUM   32 TYP   21 TXT - DEPEINT Ren‚ for help and support the news
ARB   15 NUM   33 TYP   21 TXT   versions of EB Model 3.
ARB   15 NUM   34 TYP   21 TXT - AMANDINE my new love for a long time.
ARB   15 NUM   35 TYP   21 TXT   .
ARB   15 NUM   36 TYP   21 TXT - All the people who have encouraged me to
ARB   15 NUM   37 TYP   21 TXT   develop EB Model 3.
ARB   15 NUM   38 TYP   22 TXT THANK YOU everyboby...
ARB   15 NUM   39 TYP   21 TXT - And myself for my obstinary to continue
ARB   15 NUM   40 TYP   21 TXT   programming in GFA even if C is for better...
ARB   15 NUM   41 TYP   21 TXT   Of course it's a gate. Good programms are
ARB   15 NUM   42 TYP   21 TXT   made by good programmers and not only by the
ARB   15 NUM   43 TYP   21 TXT   language they use. If not prouve it...
ARB   15 NUM   44 TYP   21 TXT   Do you copy me ? !!!!
ARB   16 NUM    3 TYP   22 TXT Camera parameters
ARB   16 NUM    9 TYP   28 TXT Position
ARB   16 NUM   10 TYP   28 TXT Direction
ARB   16 NUM   11 TYP   28 TXT   Bank
ARB   16 NUM   20 TYP   21 TXT Object
ARB   16 NUM   24 TYP   21 TXT Object
ARB   16 NUM   30 TYP   28 TXT Focal
ARB   16 NUM   31 TYP   28 TXT effect
ARB   16 NUM   32 TYP   28 TXT Sample   :
ARB   16 NUM   34 TYP   28 TXT Aperture :
ARB   16 NUM   36 TYP   28 TXT Focal point
ARB   16 NUM   41 TYP   21 TXT Object
ARB   16 NUM   47 TYP   21 TXT Perspective
ARB   16 NUM   51 TYP   21 TXT Orthographic
ARB   16 NUM   55 TYP   21 TXT Fisheye
ARB   16 NUM   59 TYP   21 TXT Ultra Wide Angle
ARB   16 NUM   63 TYP   21 TXT Omnimax
ARB   16 NUM   67 TYP   21 TXT Panoramic
ARB   16 NUM   71 TYP   21 TXT Cylindric
ARB   16 NUM   92 TYP   28 TXT 24x36 focals adapted to screen ratio 1.33 
ARB   16 NUM   93 TYP   28 TXT for pictures like these : 320x240, 640x480...
ARB   16 NUM   94 TYP   21 TXT Normal       "Fish-eye"
ARB   16 NUM  118 TYP   21 TXT Other
ARB   16 NUM  137 TYP   28 TXT Lens
ARB   16 NUM  138 TYP   28 TXT Telelens
ARB   16 NUM  139 TYP   28 TXT Wide angle
ARB   16 NUM  141 TYP   21 TXT Normal zone
ARB   16 NUM  150 TYP   21 TXT Cancel
ARB   17 NUM   18 TYP   21 TXT Quality of picture to generate
ARB   17 NUM   24 TYP   21 TXT Inactive
ARB   17 NUM   27 TYP   21 TXT Quality:
ARB   17 NUM   28 TYP   21 TXT Radiosity:
ARB   17 NUM   37 TYP   21 TXT Mode 0
ARB   17 NUM  106 TYP   21 TXT    Free   
ARB   17 NUM  110 TYP   21 TXT Anti-Alisasing
ARB   17 NUM  130 TYP   21 TXT Jittering
ARB   17 NUM  143 TYP   21 TXT Save
ARB   17 NUM  147 TYP   21 TXT Cancel
ARB   18 NUM   17 TYP   21 TXT Default object size           :
ARB   18 NUM   21 TYP   21 TXT Number of objects             :
ARB   18 NUM   23 TYP   21 TXT Size of P.O.V. window         :
ARB   18 NUM   27 TYP   21 TXT Size of grid                  :
ARB   18 NUM   31 TYP   21 TXT UNDO quantity                 :
ARB   18 NUM   37 TYP   21 TXT Button type                   :
ARB   18 NUM   45 TYP   21 TXT Marker :
ARB   18 NUM   47 TYP   21 TXT Detail :
ARB   18 NUM   50 TYP   21 TXT TOS2GEM
ARB   18 NUM   55 TYP   21 TXT  Save
ARB   18 NUM   59 TYP   21 TXT Other parameters
ARB   18 NUM   63 TYP   21 TXT Other INCLUDE paths
ARB   19 NUM    3 TYP   22 TXT BEZIER's squares
ARB   19 NUM   17 TYP   28 TXT Symetry
ARB   19 NUM   18 TYP   28 TXT Way
ARB   19 NUM   19 TYP   28 TXT Invers
ARB   19 NUM   22 TYP   28 TXT Control point
ARB   19 NUM   89 TYP   28 TXT Sous-division
ARB   19 NUM   94 TYP   21 TXT U_STEPS & V_STEPS
ARB   19 NUM   97 TYP   28 TXT Precision level
ARB   19 NUM  102 TYP   21 TXT FLATNESS
ARB   19 NUM  105 TYP   28 TXT Calculation
ARB   19 NUM  106 TYP   21 TXT TYPE
ARB   19 NUM  107 TYP   28 TXT optimisation
ARB   19 NUM  111 TYP   21 TXT Generate
ARB   19 NUM  115 TYP   21 TXT Cancel
ARB   20 NUM    3 TYP   22 TXT Copy of an object (single & multiple)
ARB   20 NUM    7 TYP   28 TXT Number of copy    :
ARB   20 NUM    9 TYP   28 TXT Miscellaneous
ARB   20 NUM   10 TYP   28 TXT Hazardous rates
ARB   20 NUM   13 TYP   28 TXT Distance of copy  :
ARB   20 NUM   14 TYP   28 TXT Angle of rotation :
ARB   20 NUM   15 TYP   28 TXT Rate of size      :
ARB   20 NUM   51 TYP   28 TXT distribution
ARB   20 NUM   52 TYP   28 TXT distribution
ARB   20 NUM   65 TYP   21 TXT First objec
ARB   20 NUM   69 TYP   21 TXT Copy
ARB   20 NUM   72 TYP   28 TXT initiate
ARB   20 NUM   74 TYP   28 TXT Reference
ARB   20 NUM   77 TYP   21 TXT Copy
ARB   20 NUM   81 TYP   21 TXT Cancel
ARB   21 NUM    2 TYP   21 TXT Segment
ARB   21 NUM    3 TYP   21 TXT Box
ARB   21 NUM    4 TYP   21 TXT Sphere
ARB   21 NUM    5 TYP   21 TXT Prism
ARB   21 NUM    6 TYP   21 TXT Triangle
ARB   21 NUM    7 TYP   21 TXT Trunck of cone
ARB   21 NUM    8 TYP   21 TXT Hemisphere
ARB   21 NUM    9 TYP   21 TXT Rounded box
ARB   21 NUM   10 TYP   21 TXT Disc
ARB   21 NUM   12 TYP   21 TXT Column
ARB   21 NUM   13 TYP   21 TXT Plane
ARB   21 NUM   14 TYP   21 TXT Tor
ARB   21 NUM   16 TYP   21 TXT Erase
ARB   21 NUM   17 TYP   21 TXT Copy
ARB   21 NUM   18 TYP   21 TXT Mask
ARB   21 NUM   19 TYP   21 TXT Tracing
ARB   21 NUM   21 TYP   22 TXT White
ARB   21 NUM   22 TYP   22 TXT Black
ARB   21 NUM   23 TYP   22 TXT Red
ARB   21 NUM   24 TYP   22 TXT Green
ARB   21 NUM   25 TYP   22 TXT Blue
ARB   21 NUM   26 TYP   22 TXT Cyan
ARB   21 NUM   27 TYP   22 TXT Yellow
ARB   21 NUM   28 TYP   22 TXT Magenta
ARB   21 NUM   29 TYP   22 TXT Li.gray
ARB   21 NUM   30 TYP   22 TXT Gray
ARB   21 NUM   31 TYP   22 TXT Li.red
ARB   21 NUM   32 TYP   22 TXT Li.green
ARB   21 NUM   33 TYP   22 TXT Li.blue
ARB   21 NUM   34 TYP   22 TXT Li.cyan
ARB   21 NUM   35 TYP   22 TXT Li.yellow
ARB   21 NUM   36 TYP   22 TXT L.Magenta
ARB   21 NUM   49 TYP   21 TXT  Colors and lights - level 1             (0)
ARB   21 NUM   50 TYP   21 TXT  Colors and lights - level 2             (1)
ARB   21 NUM   51 TYP   21 TXT  Diffuses & ambients lights - level 1    (2)
ARB   21 NUM   52 TYP   21 TXT  Diffuses & ambients lights - level 2    (3)
ARB   21 NUM   53 TYP   21 TXT  Unextended shadows and lights           (4)
ARB   21 NUM   54 TYP   21 TXT  Extended shadows and lights             (5)
ARB   21 NUM   55 TYP   21 TXT  Textures pattern - level 1              (6)
ARB   21 NUM   56 TYP   21 TXT  Textures pattern - level 2              (7)
ARB   21 NUM   57 TYP   21 TXT  Reflection, refraction, transmit rays   (8)
ARB   21 NUM   58 TYP   21 TXT  Medias                                  (9)
ARB   21 NUM   59 TYP   21 TXT  Radiosity without medias               (10)
ARB   21 NUM   60 TYP   21 TXT  Radiosity with medias                  (11)
ARB   21 NUM   68 TYP   21 TXT  Drawing with fixed, optimised also  
ARB   21 NUM   69 TYP   21 TXT  No drawing, but optimised final  
ARB   21 NUM   70 TYP   21 TXT  Drawing with fixed, optimised final  
ARB   21 NUM   71 TYP   21 TXT  Drawing and final optimised  
ARB   21 NUM   73 TYP   21 TXT Texture
ARB   21 NUM   74 TYP   21 TXT Pigment
ARB   21 NUM   75 TYP   21 TXT Normal
ARB   21 NUM   76 TYP   21 TXT Finish
ARB   21 NUM   77 TYP   21 TXT Interior
ARB   21 NUM   78 TYP   21 TXT Atmos.
ARB   21 NUM   80 TYP   21 TXT  Reduce    
ARB   21 NUM   81 TYP   21 TXT  Enlarge   
ARB   21 NUM   82 TYP   21 TXT  Follow    W
ARB   21 NUM   84 TYP   21 TXT  Close   ^F4
ARB   21 NUM  127 TYP   21 TXT Bouknight
ARB   21 NUM  128 TYP   21 TXT Gouraud
ARB   21 NUM  129 TYP   21 TXT Phong
ARB   26 NUM    3 TYP   22 TXT Colors to define
ARB   26 NUM    5 TYP   21 TXT Pre define color
ARB   26 NUM   14 TYP   21 TXT Apend
ARB   26 NUM   18 TYP   21 TXT Modify
ARB   26 NUM   22 TYP   21 TXT Delete
ARB   26 NUM   27 TYP   21 TXT L
ARB   26 NUM   30 TYP   21 TXT Hue
ARB   26 NUM   31 TYP   21 TXT Saturation
ARB   26 NUM   41 TYP   21 TXT Transp
ARB   26 NUM   64 TYP   21 TXT R
ARB   26 NUM   65 TYP   21 TXT G
ARB   26 NUM   66 TYP   21 TXT B
ARB   26 NUM   73 TYP   21 TXT   Find
ARB   26 NUM   77 TYP   21 TXT  Cancel
ARB   27 NUM    1 TYP   28 TXT Active
ARB   27 NUM    2 TYP   28 TXT Inactive
ARB   27 NUM    3 TYP   28 TXT Active stat
ARB   27 NUM    4 TYP   28 TXT Inactive stat
ARB   27 NUM    6 TYP   28 TXT Le talent c'est vous et un peu moi !
ARB   27 NUM    8 TYP   28 TXT  Redrawing, please wait...ALTERNATE for stop.
ARB   27 NUM    9 TYP   28 TXT  Sorting visibles faces 
ARB   27 NUM   10 TYP   28 TXT Define
ARB   27 NUM   11 TYP   28 TXT Defined
ARB   27 NUM   12 TYP   28 TXT Phong  
ARB   27 NUM   13 TYP   28 TXT Gouraud
ARB   27 NUM   14 TYP   28 TXT  Creation INCLUDE files 
ARB   27 NUM   15 TYP   28 TXT  Creation of a script...
ARB   27 NUM   16 TYP   28 TXT No scene
ARB   27 NUM   17 TYP   28 TXT   Colors
ARB   27 NUM   18 TYP   28 TXT Mesure of distances
ARB   27 NUM   19 TYP   28 TXT Name of the picture to generate
ARB   27 NUM   20 TYP   28 TXT Path for INCLUDE files
ARB   27 NUM   21 TYP   28 TXT Mouse define zoom
ARB   27 NUM   22 TYP   28 TXT  Calculation in work, please wait...
ARB   27 NUM   23 TYP   28 TXT P.O.V. in action...
ARB   27 NUM   24 TYP   28 TXT Path for facet objects
ARB   27 NUM   25 TYP   28 TXT Path for EXTERN software
ARB   27 NUM   26 TYP   28 TXT Chemin des fichiers INCLUDE
ARB   27 NUM   27 TYP   28 TXT Active/Inactive
ARB   27 NUM   28 TYP   28 TXT Path for SCENE files
ARB   27 NUM   29 TYP   28 TXT Path for P.O.V.
ARB   27 NUM   30 TYP   28 TXT Path for UNDO (Ex: clipboard)
ARB   27 NUM   31 TYP   28 TXT Path for QUARTIC & QUADRIC
ARB   27 NUM   32 TYP   28 TXT Name of the picture (IMAGE_MAP)
ARB   27 NUM   33 TYP   28 TXT Creation of square # 99/99
ARB   27 NUM   34 TYP   28 TXT textures
ARB   27 NUM   35 TYP   28 TXT pigments
ARB   27 NUM   36 TYP   28 TXT normals 
ARB   27 NUM   37 TYP   28 TXT Load an EB Model 3 scene
ARB   27 NUM   38 TYP   28 TXT Importation of a scene...
ARB   27 NUM   39 TYP   28 TXT Save EB Model 3 scene...
ARB   27 NUM   40 TYP   28 TXT Load BICUBIC_PATCH
ARB   27 NUM   41 TYP   28 TXT Save BICUBIC_PATCH
ARB   27 NUM   42 TYP   28 TXT present in memory.
ARB   27 NUM   43 TYP   28 TXT disable
ARB   27 NUM   44 TYP   28 TXT  interlaced
ARB   27 NUM   45 TYP   28 TXT  no interlaced
ARB   27 NUM   46 TYP   28 TXT Load a QUARTIC
ARB   27 NUM   47 TYP   28 TXT Save a QUARTIC
ARB   27 NUM   48 TYP   28 TXT Load a QUADRIC
ARB   27 NUM   49 TYP   28 TXT Save a QUADRIC
ARB   27 NUM   50 TYP   28 TXT Export the scene...
ARB   27 NUM   51 TYP   28 TXT Importation of objects...
ARB   27 NUM   52 TYP   28 TXT Please, press a key.
ARB   27 NUM   53 TYP   28 TXT Script POV to calculate
ARB   27 NUM   54 TYP   28 TXT Name of the file to export
ARB   27 NUM   55 TYP   28 TXT Name of ASCII editor
ARB   27 NUM   56 TYP   28 TXT Name of bitmap viewer
ARB   27 NUM   57 TYP   28 TXT Name of script
ARB   27 NUM   58 TYP   28 TXT Name of picture
ARB   27 NUM   59 TYP   28 TXT Mask
ARB   27 NUM   60 TYP   28 TXT Erase
ARB   27 NUM   61 TYP   28 TXT ST:It's not so bad.
ARB   27 NUM   62 TYP   28 TXT 68000 (ST, STf, STe)
ARB   27 NUM   63 TYP   28 TXT STe:no bad, no bad.
ARB   27 NUM   64 TYP   28 TXT 68010 (Bidouille)
ARB   27 NUM   65 TYP   28 TXT ST Book:It's little.
ARB   27 NUM   66 TYP   28 TXT 68020 (Bidouille)
ARB   27 NUM   67 TYP   28 TXT STe with hard IDE...
ARB   27 NUM   68 TYP   28 TXT 68030 (TT, FALCON)
ARB   27 NUM   69 TYP   28 TXT Mega STE. Good ATARI
ARB   27 NUM   70 TYP   28 TXT 68040 (Hey ! a 40)
ARB   27 NUM   71 TYP   28 TXT FALCON:Good machine
ARB   27 NUM   72 TYP   28 TXT 68060 (No? Oh! Yes!)
ARB   27 NUM   73 TYP   28 TXT TT : Hooo! a pro.!
ARB   27 NUM   74 TYP   28 TXT Inconnu au bataillon
ARB   27 NUM   75 TYP   28 TXT Ah! Un Milan..Super!
ARB   27 NUM   76 TYP   28 TXT ST Mode.            
ARB   27 NUM   77 TYP   28 TXT An Hades: The dream!
ARB   27 NUM   78 TYP   28 TXT PSG present.
ARB   27 NUM   79 TYP   28 TXT STE Mode Hard Scroll
ARB   27 NUM   80 TYP   28 TXT ARANYM The futur.
ARB   27 NUM   81 TYP   28 TXT 8 Bits DMA.
ARB   27 NUM   82 TYP   28 TXT ST Book Mode        
ARB   27 NUM   83 TYP   28 TXT 16 Bits CODEC.
ARB   27 NUM   84 TYP   28 TXT Nothing here. Sorry!
ARB   27 NUM   85 TYP   28 TXT TT Mode             
ARB   27 NUM   86 TYP   28 TXT DSP.
ARB   27 NUM   87 TYP   28 TXT FALCON Mode             
ARB   27 NUM   88 TYP   28 TXT SFP-004         
ARB   27 NUM   89 TYP   28 TXT MATRIX.
ARB   27 NUM   90 TYP   28 TXT PCI Card         
ARB   27 NUM   91 TYP   28 TXT 68881/68882           
ARB   27 NUM   92 TYP   28 TXT PSOUND.
ARB   27 NUM   93 TYP   28 TXT 68881/68882/SFP-004 
ARB   27 NUM   94 TYP   28 TXT 68881               
ARB   27 NUM   95 TYP   28 TXT 68881/SFP-004       
ARB   27 NUM   96 TYP   28 TXT 68882               
ARB   27 NUM   97 TYP   28 TXT 68882/SFP-004       
ARB   27 NUM   98 TYP   28 TXT 68040               
ARB   27 NUM   99 TYP   28 TXT 68040/SFP-004       
ARB   27 NUM  100 TYP   28 TXT Language selection
ARB   27 NUM  101 TYP   28 TXT  Preview calculation 
ARB   27 NUM  102 TYP   28 TXT density
ARB   33 NUM    2 TYP   28 TXT Popup of windows managment
ARB   33 NUM    3 TYP   28 TXT .
ARB   33 NUM    4 TYP   28 TXT Move the window
ARB   33 NUM    5 TYP   28 TXT Close the window
ARB   33 NUM    6 TYP   28 TXT Disk fonctions and informations
ARB   33 NUM    7 TYP   28 TXT Create objects fonctions
ARB   33 NUM    8 TYP   28 TXT Scene managment fonctions
ARB   33 NUM    9 TYP   28 TXT .
ARB   33 NUM   10 TYP   28 TXT Load EB Model 3 scene (F1)
ARB   33 NUM   11 TYP   28 TXT Save EB Model 3 scene (Shift F1)
ARB   33 NUM   12 TYP   28 TXT For the futur
ARB   33 NUM   13 TYP   28 TXT Import other object(s)... (F2)
ARB   33 NUM   14 TYP   28 TXT Export scene to... (Shift F2)
ARB   33 NUM   15 TYP   28 TXT For the futur
ARB   33 NUM   16 TYP   28 TXT Externals tools
ARB   33 NUM   17 TYP   28 TXT Statistics on memory and objects
ARB   33 NUM   18 TYP   28 TXT General informations
ARB   33 NUM   19 TYP   28 TXT .
ARB   33 NUM   20 TYP   28 TXT Creation of planes
ARB   33 NUM   21 TYP   28 TXT Creation of triangles
ARB   33 NUM   22 TYP   28 TXT Creation of discs
ARB   33 NUM   23 TYP   28 TXT Creation of boxes, pyramids and trunck of pyramids
ARB   33 NUM   24 TYP   28 TXT Creation of prisms
ARB   33 NUM   25 TYP   28 TXT Creation of texts
ARB   33 NUM   26 TYP   28 TXT Creation of spheres
ARB   33 NUM   27 TYP   28 TXT Creation of hemispheres
ARB   33 NUM   28 TYP   28 TXT Creation of cones, trunk of cones, cylinders
ARB   33 NUM   29 TYP   28 TXT Creation of tors
ARB   33 NUM   30 TYP   28 TXT Creation of rounded boxes
ARB   33 NUM   31 TYP   28 TXT Creation of columns
ARB   33 NUM   32 TYP   28 TXT Creation of segments
ARB   33 NUM   33 TYP   28 TXT Creation of BEZIER squares (Bicubic_Path)
ARB   33 NUM   34 TYP   28 TXT Creation of Blobs
ARB   33 NUM   35 TYP   28 TXT Management of the C.S.G. (Shift F3)
ARB   33 NUM   36 TYP   28 TXT Creation of mountains (Height_Field)
ARB   33 NUM   37 TYP   28 TXT Spin & Extrude shapes
ARB   33 NUM   38 TYP   28 TXT .
ARB   33 NUM   39 TYP   28 TXT Management of animations
ARB   33 NUM   40 TYP   28 TXT Modification of objects (F3)
ARB   33 NUM   41 TYP   28 TXT Copy, erase, mask and tracing
ARB   33 NUM   42 TYP   28 TXT Management of camera (F6)
ARB   33 NUM   43 TYP   28 TXT Management of light sources (Shift F6)
ARB   33 NUM   44 TYP   28 TXT Definition of textures (F4) (Atmosphere if empty scene)
ARB   33 NUM   45 TYP   28 TXT Front view (F7)
ARB   33 NUM   46 TYP   28 TXT Right view (F8)
ARB   33 NUM   47 TYP   28 TXT Above view (F9)
ARB   33 NUM   48 TYP   28 TXT Back view (Shift F7)
ARB   33 NUM   49 TYP   28 TXT Left view (Shift F8)
ARB   33 NUM   50 TYP   28 TXT Below view (Shift F9)
ARB   33 NUM   51 TYP   28 TXT 3D wireframe view (F10) / Subjective view
ARB   33 NUM   52 TYP   28 TXT 3D view with hidden faces (Shift F10) / Subjective view
ARB   33 NUM   53 TYP   28 TXT 3D view with hidden faces & light Bouknight/Gouraud/Phong
ARB   33 NUM   54 TYP   28 TXT Decrease zoom by 0.1 unit (-)
ARB   33 NUM   55 TYP   28 TXT Increase zoom by 0.1 unit (+)
ARB   33 NUM   56 TYP   28 TXT Unable/Disable the background pictures in 2D view (F)
ARB   33 NUM   57 TYP   28 TXT Mouse define zoom (Z)
ARB   33 NUM   58 TYP   28 TXT Total zoom (T)
ARB   33 NUM   59 TYP   28 TXT Center 2D views on active object (C)
ARB   33 NUM   60 TYP   28 TXT Screen total redrawing (ESPACE)
ARB   33 NUM   61 TYP   28 TXT Zoom value (With keyboard)
ARB   35 NUM    3 TYP   22 TXT Wedging automatic system
ARB   35 NUM    5 TYP   28 TXT Object to wedge
ARB   35 NUM    6 TYP   28 TXT Object reference
ARB   35 NUM   16 TYP   21 TXT Camera
ARB   35 NUM   20 TYP   21 TXT Point
ARB   35 NUM   25 TYP   21 TXT View
ARB   35 NUM   71 TYP   21 TXT Cancel
ARB   36 NUM    3 TYP   22 TXT Men at work, please wait...
ARB   37 NUM    3 TYP   22 TXT Informations about objects
ARB   39 NUM    3 TYP   21 TXT Quick mode
ARB   39 NUM   11 TYP   21 TXT Single primitives
ARB   39 NUM   15 TYP   21 TXT Grey background
ARB   39 NUM   19 TYP   21 TXT Smooth triangle
ARB   39 NUM   23 TYP   21 TXT EB Model 3 palet
ARB   39 NUM   27 TYP   21 TXT Auto backup
ARB   39 NUM   31 TYP   21 TXT Beautiful look
ARB   39 NUM   35 TYP   21 TXT Hidden 3D lines
ARB   39 NUM   39 TYP   21 TXT Texture before scale
ARB   39 NUM   43 TYP   21 TXT Work # 1
ARB   39 NUM   47 TYP   21 TXT Work # 2
ARB   39 NUM   51 TYP   21 TXT Aimed points tied
ARB   39 NUM   55 TYP   21 TXT Camera & lights
ARB   39 NUM   59 TYP   21 TXT Squares real time
ARB   39 NUM   63 TYP   21 TXT Points of control
ARB   40 NUM    3 TYP   22 TXT Creation of "QUARTIC"
ARB   40 NUM  107 TYP   21 TXT Constante
ARB   40 NUM  121 TYP   21 TXT Cancel
ARB   41 NUM    3 TYP   22 TXT Creation of "QUADRIC"
ARB   41 NUM   36 TYP   21 TXT Constante
ARB   41 NUM   46 TYP   21 TXT Cancel
ARB   42 NUM    3 TYP   22 TXT Calculation times :
ARB   43 NUM   10 TYP   21 TXT Le talent c'est vous et un peu moi !
ARB   44 NUM    3 TYP   22 TXT Objects'library
ARB   45 NUM    3 TYP   22 TXT Other "INCLUDE" paths
ARB   45 NUM   29 TYP   21 TXT Cancel
ARB   46 NUM    3 TYP   22 TXT Modules management...
ARB   46 NUM   28 TYP   21 TXT Cancel
ARB   47 NUM    3 TYP   30 TXT Gouraud
ARB   48 NUM    7 TYP   21 TXT ESC       RETURN
ARB   48 NUM    8 TYP   28 TXT    Load after
ARB   48 NUM   10 TYP   21 TXT No
ARB   48 NUM   15 TYP   21 TXT Yes
ARB   48 NUM   18 TYP   28 TXT 4 seconds
ARB   49 NUM    3 TYP   22 TXT The author in work ?
ARB   50 NUM    3 TYP   22 TXT Subjective view
ARB   50 NUM    7 TYP   21 TXT   Take camera
ARB   50 NUM    8 TYP   28 TXT Position
ARB   50 NUM   10 TYP   21 TXT Position
ARB   50 NUM   14 TYP   21 TXT Look at
ARB   50 NUM   19 TYP   21 TXT   Take light
ARB   50 NUM   22 TYP   21 TXT Position
ARB   50 NUM   26 TYP   21 TXT Look at
ARB   50 NUM   30 TYP   21 TXT Object
ARB   50 NUM   33 TYP   21 TXT   Take camera
ARB   50 NUM   34 TYP   28 TXT Regard
ARB   50 NUM   36 TYP   21 TXT Position
ARB   50 NUM   40 TYP   21 TXT Look at
ARB   50 NUM   45 TYP   21 TXT   Take light
ARB   50 NUM   48 TYP   21 TXT Position
ARB   50 NUM   52 TYP   21 TXT Look at
ARB   50 NUM   56 TYP   21 TXT Object
ARB   50 NUM   65 TYP   21 TXT Cancel
ARB   52 NUM    3 TYP   22 TXT Tracing setup
ARB   52 NUM   69 TYP   21 TXT COLORS
ARB   52 NUM   72 TYP   21 TXT NAMES
ARB   52 NUM   75 TYP   21 TXT All
ARB   52 NUM   79 TYP   21 TXT Just one
ARB   52 NUM   88 TYP   21 TXT Cancel
ARB   53 NUM    3 TYP   22 TXT Multiple objects selection
ARB   53 NUM   39 TYP   21 TXT Nothing
ARB   53 NUM   43 TYP   21 TXT All
ARB   54 NUM    3 TYP   22 TXT Background pictures path
ARB   54 NUM    5 TYP   28 TXT Path
ARB   54 NUM    7 TYP   28 TXT The picture names must be :
ARB   54 NUM    8 TYP   28 TXT FACE.IMG, DOS.IMG, DROITE.IMG, GAUCHE.IMG
ARB   54 NUM    9 TYP   28 TXT DESSUS.IMG et DESSOUS.IMG
ARB   54 NUM   16 TYP   21 TXT Delete
ARB   55 NUM    3 TYP   22 TXT Hierachy
EOF

